Destiny 2: The Witch Queen finally fulfills the series’ dormant potential (2024)

Bungie’s sci-fi shooter series Destiny has always been good, but loving it hasn’t always been easy.

The games have seen a lot of turbulence, with a rocky launch in 2014, a rocky sequel in 2017, and design hiccups throughout. There have also been glowing periods, but they’ve all been in service of fixing past mistakes, rather than building something better down the line. So Destiny has always been a series about potential, and faithful players who continually hoped for something genuinely great around each corner.

Destiny 2: The Witch Queen finally fulfills the series’ dormant potential (1) Image: Polygon

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Nearly eight years, two full games, and six expansions later, Destiny 2 is finally living up to that potential.

The Witch Queen starts with a new and intriguing mystery. A longtime villain — Savathun, sister of Oryx, the villain from the original Destiny’s beloved Taken King expansion — has somehow acquired the Light, the force that gives Guardians their power. The Hive, enemies I’ve been battling for nearly a decade, suddenly have the same magical space powers that I do, including the most video-gamey of all powers: the ability to respawn. The only way to keep them down is to rush their bodies on the battlefield, crushing their spiky Ghosts — the living machines that supply Guardians with the Light — in my hand.

Destiny 2: The Witch Queen finally fulfills the series’ dormant potential (2) Image: Bungie

Killing these evil Guardians and their Hive Ghosts is a foundational gameplay mechanic in The Witch Queen, but it comes with a moral quandary as well. Since Destiny’s beginning, the Light has only blessed humanity with Ghosts. There’ve been some bad-egg Guardians in the lore, but we’ve never seen enemies wield the Light against us in game. Bungie is clearly pulling at a classic thread here, asking “What makes the good guys good, and the bad guys bad?”

But as trite and nonsensical as the Destiny story has been in the past, I got deeply invested in the tale Bungie is telling with The Witch Queen. With this story, Bungie has bridged a massive gap. After years of working to establish surrounding lore and make up for the first game’s poor storytelling, it feels like the studio is finally free to tell a compelling narrative. For example, Guardians are finally questioning mysterious beings like the Traveler in-game (rather than on a Grimoire card), and we have great characters on both sides of the debate.

The story is just one piece of Bungie’s magnum opus — the first link in a chain that connects the entire expansion. The central mystery — how the Hive got the Light — centers around the new Throne World location, letting players dive into the mind of the most interesting villain in the series’ history. Secrets that players find in the world grant new currencies, which in turn lead to new weapons, which then play into the new weapon-crafting system. I’m constantly using new weapons so I can add them to my crafting repertoire, or leveling up weapons I’ve already crafted to improve them further.

Destiny 2: The Witch Queen finally fulfills the series’ dormant potential (3) Image: Bungie

The new evidence board found in-game on Mars — one of those classic detective boards with string tying loose ends together — becomes its own metaphor for what the expansion does so well. The additions, from the new glaive weapon type to the Void 3.0 ability overhaul to the weapon-crafting system, don’t exist to fix past problems. Instead, they help breathe new life into activities I’ve been playing with since 2017. It’s Destiny with the baggage stripped away, and every piece flows together beautifully.

Every other major Destiny success — The Taken King for the original Destiny and Forsaken for Destiny 2 — was born from catastrophe. After the original Destiny launched as a hodgepodge of boring campaign missions and bad gearing systems, The Taken King showed players the series’ potential. Bungie fixed the gearing system and built the Dreadnaught, a foreboding location laced with secrets. After Bungie made all-new mistakes with Destiny 2 (such as PvP-focused changes that hamstrung PvE players), Forsaken came along to put the series back on track with a new weapon system and an excellent campaign. Both expansions were major steps forward for the franchise, yes, but primarily because they fixed the game in a crucial make-or-break moment.

The Witch Queen, on the other hand, follows one of Destiny’s quietest years. (2021 was the first year without a major expansion since the original Destiny’s launch.) The seasons that followed Beyond Light and proceeded The Witch Queen all told compelling stories, offered awesome rewards, and even gave players a few surprises. Which is all to say that Destiny doesn’t need saving in 2022, so Bungie focused on quality and quantity over bandages and salves. The Witch Queen is the first major expansion to feel less like a reaction, and more like a proactive step forward.

Destiny 2: The Witch Queen finally fulfills the series’ dormant potential (4) Image: Bungie

This isn’t Bungie reinventing the wheel — it’s watching it evolve from spokes and wood to metal and rubber. It still adds a new campaign, new location, and new weapons — but all of its offerings reach series highs, with the campaign being a particularly excellent standout. It’s like if Blizzard dropped a World of Warcraft expansion so good that it easily blew The Lich King — which many view as the “golden age” of WoW — out of the water. The Witch Queen demolishes the quality bars set by The Taken King and Forsaken, and have left me even more excited for the upcoming Lightfall and Final Shape expansions.

As a longtime Destiny player, I had an emotional experience with The Witch Queen. I’m feeling something akin to pride. Like watching a toddler taking their first steps, I’ve seen Destiny succeed and stumble for years now. But The Witch Queen is like watching that toddler run for the first time on their own. Destiny 2 will almost certainly lose its footing again, but my timid hope has turned to exuberant confidence, and I know Bungie will pick itself back up, dust itself off, and keep moving forward.

Eight years after those first clumsy beginnings, the series isn’t about Hope for the Future anymore. The Destiny I’ve always wanted is here.

Destiny 2: The Witch Queen was released Feb. 22 on Google Stadia, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. The game was reviewed on PC using a Steam download code provided by Bungie. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

Destiny 2: The Witch Queen finally fulfills the series’ dormant potential (2024)

FAQs

What do you get for completing The Witch Queen campaign on legendary? ›

Completing the entire Destiny 2: Witch Queen Legendary campaign gives the following rewards: 1520 Power level gear set (20 above the 1500 soft cap, 30 below the 1550 Power cap) Triumph required for completing the Throne World's seal / title. Exclusive emblem (claimed from the Triumph)

How long does it take to complete The Witch Queen campaign destiny 2? ›

When focusing on the main objectives, Destiny 2: The Witch Queen is about 11½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 30 Hours to obtain 100% completion.

What does Witch Queen unlock? ›

Throne World Ranks

Pierce the heart of the Witch Queen's deceit and take back the Light. Unlock Ranks by completing bounties, activities, and secrets on Throne World. Ranks 13-30 will unlock once the Witch Queen campaign is completed.

What does The Witch Queen expansion give you? ›

The Witch Queen Deluxe Edition costs $79.99 and includes The Witch Queen Campaign, a new raid, Exotic Weapons, Exotic Armor, the Osteo Striga Exotic SMG, Ornament, and Catalyst, as well as access to all four seasons available during Year 5, including Season of the Risen (Season 16), Season 17, Season 18, and Season 19.

Is doing The Witch Queen campaign on legendary worth it? ›

With that said, WQ is the best campaign that Destiny ever got, so its really worth considering playing it in whichever way you find to be the most fun for the first playthrough. Do not claim an exotic reward if you haven't obtained it from a legend lost sector or vex Incursion public event first.

What exotics do you get from completing The Witch Queen campaign? ›

One of the flagship exotics shipping with the Witch Queen is the class-specific exotic Glaives with three separate versions for Titan, Warlock, and Hunters. Each Glaive has a specific trait to pair with its Guardian and must be unlocked while completing the Witch Queen campaign.

What is The Witch Queen bonus? ›

Regardless of which version of the expansion you buy, everyone who gets the game early will get the following Destiny 2: The Witch Queen pre-order bonuses: The Exotic Throne World Ghost Shell. The Enigma Exotic emote. A Legendary emblem.

Why did I get Witch Queen for free? ›

Sony has made three Destiny 2 expansions free to play through its Expansion Open Access incentive. What it does is give new and lapsed players free access to the expansions The Witch Queen, Shadowkeep, and Beyond Light from now until June 3 and it's available across all platforms.

Is Lightfall free in 2024? ›

Sony will allow its players to pick up Destiny 2 Lightfall for free from PlayStation Plus in May 2024! After acquiring Bungie, PlayStation offered a lot of free Destiny 2 DLCs on PS Plus frequently. A recent example was in March 2024, when PlayStation Plus subscribers could get The Witch Queen DLC for free.

Is The Witch Queen expansion worth it? ›

Worth it 100%. The Taken King and Forsaken are better "DLC's" overall (a lot more content and significant changes) but the Witch Queen is worth it for the story alone imo. A few "earth s***tering" revelations. Play through the campaign solo on Legendary btw, it's a fantastic experience.

What do you get at the end of Witch Queen? ›

The reward from beating Witch Queen is a choice of 2 Fixed Armors, you can get those Exotics again by doing Legend Lost sectors.

What rewards do you get from Witch Queen? ›

Players who complete all missions on Legendary earn:

Eight upgrade modules. The Witch Queen exotic armour typically reserved for PED Lost Sector drops. Players are granted their choice of one of two class-specific armour pieces. Exclusive Bungie Rewards.

What do you get for beating the final shape on Legendary? ›

The Final Shape Legend campaign rewards

The Legend rewards are where it gets good, as you'll get access to a piece of new exotic armor of your choosing and a bunch more stuff. Here is the full list: One exotic armor piece for your class. A full 1960 PL armor set.

What do you get after completing Witch Queen? ›

The reward from beating Witch Queen is a choice of 2 Fixed Armors, you can get those Exotics again by doing Legend Lost sectors.

What do you get for completing legendary lightfall campaign? ›

New Exotic Armor: Upon finishing the Lightfall campaign, you'll get to choose one of the two new Lightfalll Exotic armor pieces for your Class as a reward. You can get the other armor piece in Legend Lost Sectors. Some of these armor pieces are great for Destiny 2 Strand builds, so I highly recommend choosing those!

Can you replay Witch Queen campaign on legendary for the loot? ›

Yes you can, each encounter in each mission has one loot chest for classic and one loot chest for legendary. If you play it first on classic, then you get all the classic-specific chests, then you can play on legendary and get the legendary-specific chests.

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